Dev Blog

Unity Tutorial – Tile Blending / Edge Smoothing

In this tutorial we will learn how to create a TileMap in Unity using a custom mesh, define terrain types and blend terrains textures (edge smoothing). You can find the source on GitHub. Please share and consider supporting me on Patreon. 1. Creating a Map of Tiles Each tile has a terrain type Setting up […]

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Unity Video Tutorial – Tile Blending / Edge Smoothing

Hey, this is a video tutorial to learn how to make a custom tilemap and a custom tilemap renderer in Unity and how to blend tiles using only one texture per terrain type. Enjoy 🙂 I also made and HTML version, here. I did not code the second part before recording it and I made […]

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